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The last two endings (EX Endings) have Eike retaining all of his memories from the previous timelines, obtained the Philosopher's Stone from the diner much earlier and either gives Dr. In the first six endings, Eike discovers that Homunculus was using him to ensure that he would be "created" (actually unsealed) by Wagner and returns the digipad to him, with the fifth timeline/ending revealing that Wagner is actually a rejuvenated Eike who was cursed with both immortality and amnesia by the very Homunculus in retaliation for being resealed back into the stone. Shadow of Memories contains eight endings to the plot, with six available at first, the last two being unlocked by achieving the first six. Depending on the player's actions, Hugo holds either Margarete or Dana hostage in the present and plans to use the red stone, revealed to be the Philosopher's Stone, to resurrect his mother.
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Time-traveling ten days later, Eike discovers that the result of Wagner's experiment destroyed the lab and caused Hugo, already upset by his mother's death due to a lingering illness, to build a time machine and track Eike down with the intent of killing him. Given a red stone by Dana, Eike follows the Homunculus' instructions to give the stone to Wagner. Wolfgang Wagner, an alchemist living in 1580 with his wife, Helena, and their two children, Hugo and Margarete and Alfred Brum, the great-grandfather of Eckart. Along the way he encounters several characters: Dana, a modern-day waitress whom he accidentally brings back to the year 1580 and loses the present-day fortune teller, who tells Eike the hour of his death Eckart Brum, the curator of a private art museum who lost his wife and infant daughter in a shooting Dr. Eike explores four eras-2001, 1979/1980, 19 to 1584 - as he attempts to unmask his killer and figure out a way of stopping his own murder at various points in the present. However, he is resurrected by Homunculus (voiced by Charles Martinet in the first English dub), a djinn or genie, who offers to send him back in time to prevent his death and gives him the time-traveling digipad. Set in a fictional German town named Lebensbaum (The Tree of Life), Shadow of Memories revolves around a 22-year-old man named Eike Kusch, who dies in the beginning of the game from being stabbed after leaving a small diner. When the clock arrives at the time of Eike's death, the chapter restarts, however, if Eike is not in his time period at the time of his death, the game ends. The cut-scenes and dialogue takes up varying amounts of in-game time. The amount of time Eike spends in the different eras also passes in the present-day one. Īdditionally, the game keeps two digital clocks: one depicting the time in the present-day era and another for whichever era Eike time-travels to. Actions taken in one time period affect future ones for example, if Eike removes a seal from the squire's manor in 1580, the seal will not appear in the present era. The gameplay primarily consists of time-traveling through the different eras, finding items, and interacting through dialogue with the non-player characters. The digipad, a time-traveling item given to Eike by Homunculus, requires energy units, which the player can find scattered around the town. Shadow of Memories lacks traditional action elements, and Eike cannot attack nor does he have a bar displaying his health. In the prologue and each chapter, Eike dies, is resurrected by the non-player character Homunculus, and travels back in time before his death with the intent of changing events to prevent it. The game takes place in three parts: a prologue, eight chapters, and an epilogue. The objective of Shadow of Memories is to guide player character Eike Kusch through the fictional German town of Lebensbaum (Life's Tree) as he travels through time to prevent and unmask his murderer. For example, the early twentieth century is depicted in grey tones while 1580 appears in earth-colored ones.
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all symptomatic of gaming of that period.The color tone varies depending on which era Eike time-travels to. The weakness was the simplicity of the puzzles, the hideous faces, and the fact you could beat it in an afternoon. The strength of the game was the strong plot and complex self-recursive story line. Oh, well, it wasn't like I was doing anything with it. I tried to get a tenth to, but she just held onto the disc for a year and a half. I think all of nine people played it, and I bullied two of them into it. Shadow of Destiny was a really, really early Playstation 2 game, a graphical adventure back when the memory of them hadn't quite slipped from the collective memory. Then she's standing in a tree! Then she's NOT. She peers out through a hole in space-time to watching walking down a street. Hey, I haven't played this game in years.
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